

We've been working on this for a little over four years now, and that's a fairly normal dev cycle. Q: What it's like to work on Dead Island 2 versus other games, since this game comes with a lot of baggage history-wise?Ī: I would say that every game has its own flavor of baggage, just to mix my metaphors. RELATED: Dead Island 2 Introduces New Character Carla The following transcript has been edited for clarity and brevity. Speaking to this history with Game Rant, Khan also dove into the elements the studio tackled to make this universe its own, to create a story that honors the past but focuses more on the future, and to support a vast, different player base. What's clear is that Dead Island 2 is Dambuster Studios' game, not some amalgamation of material accumulated over years and different developers.

Lead narrative designer Ayesha Khan said that Dambuster doesn't feel it has to apologize for actions and decisions that took place before it took over and only asks for a fair shake by those concerned, which is more than well-earned.

In fact, anything from before 2022 doesn't really reflect the current state of Dead Island 2, but for some, concerns regarding its 'development hell' linger. Dambuster Studios, however, has only been working on the game for four or so years, and some of the hype and drawback of the title's history doesn't necessarily reflect its choices regarding the game. Dead Island 2 releases in April, and many fans have been waiting with mixed emotions since 2014.
